A bundle is a product with other products inside it. It has its own page, price, images and Roblox developer product, just like any other product. The difference is that getting it hands over everything inside, each as its own product in the buyer's library.
Before you start
Setting what's in a bundle needs the Prices and sales permission.
The products you want to include must already be in your store.
Make a bundle
Create a product for the bundle and set it up like any other: details, images, price and delivery. See Create and publish a product.
Open its Pricing page.
Under What's included, type a name into Find a product to add, then press the product to add it. Repeat for each one.
Press Save what's included.
You'll see a message like "This bundle hands over 3 products." In your Products list, the bundle now carries a Bundle of 3 tag.
What's included saves on its own, apart from the rest of the page, because it changes what buyers get the moment you save it.
Pricing
To take a product out, press the cross beside it, then Save what's included. Discard puts back what was last saved. Take everything out and save, and it becomes an ordinary product again.
What can go in
Up to 24 products.
Products from your own store.
Not the bundle itself.
No bundles inside bundles. A bundle can't go inside another bundle, and a product that's already inside a bundle can't become one.
Nothing deleted, and nothing suspended by Enviglo.
One product can be inside several bundles. Drafts and archived products can be added, and are marked with their status in the list of contents. The bundle's page only lists the published ones, and buyers only get the published ones: a piece that's a draft or archived when someone gets the bundle isn't handed over.
Under the list of contents, Enviglo adds up what they cost bought separately and shows the saving, like "This bundle saves 25%." If the bundle costs more, it warns you: "This bundle costs more than its contents do separately."
When there's a saving, the bundle's page shows it too, for example "Separately they come to 2,000 Robux, so this saves 25%."
You can put a bundle on sale like any other product. See Discounts and sales.
What buyers get
A license for the bundle, plus a license for every published product inside it, each as its own product in their library.
It works however they get the bundle: buying it on Roblox, claiming it free, redeeming a code, or being given it by your team.
If they already own a product that's inside, they keep what they have and don't get a second one. A subscription product is the exception: they get that product's days added on.
The bundle's page has a What's included tab with the number of products in it. It tells buyers that buying hands over all of them, each as its own product in their library.
Changing a bundle later
People who already bought the bundle keep what they were given.
Adding a product doesn't hand it to earlier buyers, and removing one doesn't take anything back.
Each product inside is a license of its own, so revoking or transferring the bundle's license doesn't touch them. Manage those separately. See Give, revoke, restore and transfer licenses.
If a product inside is later unpublished, archived, deleted or suspended by Enviglo, new buyers of the bundle don't get it. Publish it again and new buyers do.
Troubleshooting
"A bundle holds up to 24 products." Take some out before saving.
"This product is already inside another bundle, and bundles can't contain bundles." Take this product out of the other bundle first, or make a new product for this bundle.
"... is a bundle itself, and bundles can't contain bundles." The product you added is a bundle. Add the products inside it instead.
"One of those products isn't in this store any more, or can't be handed out right now." One of them was deleted or suspended. Take it out and save again.
"Nothing else matches. Bundles can't contain other bundles." Your search found nothing you can add. Products already in this bundle, and bundles, aren't offered.