Every plan includes the storefront, file delivery, licenses, analytics and the Roblox and Discord integrations, and nothing you sell in Roblox is ever touched. What a plan changes is how big your catalogue, team and files can get, and how much Enviglo keeps of a sale made here.
Open a store and start selling. No cost, no catch, nothing taken from a Roblox sale.
$0.00/ month
6% Enviglo fee on each web sale · nothing on a Roblox salePlus card processing, 4% + 30¢ a sale
For creators selling regularly. A bigger catalogue, a team, and a smaller cut of every sale.
$4.99/ month
3% Enviglo fee on each web sale · nothing on a Roblox salePlus card processing, 4% + 30¢ a sale
For studios and established sellers. The lowest fee Enviglo offers, and the room to use it.
$12.99/ month
2% Enviglo fee on each web sale · nothing on a Roblox salePlus card processing, 4% + 30¢ a sale
The subscription, Enviglo’s fee, and card processing at 4% + 30¢ a sale, for sales of $10 each.
| Your sales | Free | Pro | Ultimate |
|---|---|---|---|
| $100 a month10 sales | $13cheapest | $14.99 | $21.99 |
| $1,000 a month100 sales | $130 | $104.99 | $102.99cheapest |
| $5,000 a month500 sales | $650 | $504.99 | $462.99cheapest |
Pro starts paying for itself at about $166.33 a month of web sales, and Ultimate at about $800. Below that, the reason to move up is the room, not the rate. Selling on Enviglo itself is still being built. Until it opens, every sale is a Roblox one, which Enviglo never takes a cut of, so a plan costs what it says and no more.
| Free | Pro | Ultimate | |
|---|---|---|---|
| Enviglo's fee on a web sale | 6% | 3% | 2% |
| Card processing on a web sale | 4% + 30¢ | 4% + 30¢ | 4% + 30¢ |
| Enviglo's fee on a Roblox sale | Nothing | Nothing | Nothing |
| Products | 20 | 100 | 500 |
| Stores you can own | 1 | 3 | 10 |
| Team members | 2 | 10 | 30 |
| Custom staff roles | — | 5 | 20 |
| Services you can offer | 5 | 20 | 50 |
| Redeem codes | 25 | 250 | 1,000 |
| Largest file | 50 MB | 250 MB | 2 GB |
| Versions kept per product | 20 | 50 | 100 |
| File storage per store | 2 GB | 25 GB | 250 GB |
| Video on a product page | YouTube link | Uploaded or YouTube | Uploaded or YouTube |
| Animated store icon and banner | — | — | Yes |
| API keys | 2 | 10 | 25 |
| API requests | 1,200 a minute per key | 1,200 a minute per key | 1,200 a minute per key |
| Webhook endpoints | 1 | 5 | 15 |
| Monthly ad credit | — | $2 | $5 |
Never capped on any plan: your library and downloads, followers, wishlists, reviews, messages, analytics, discounts and scheduled sales.
Now. Pick a plan above, or open Settings → Plan on your account. Plans are billed monthly through Stripe, and you can change or cancel them from there any time.
Enviglo takes nothing from them, on any plan, for good. A purchase made in a game is between you, the buyer and Roblox; Enviglo records the license and delivers the file. The percentages here are for sales made on Enviglo.
What it costs to take a card payment. Enviglo is the seller of record on a web sale: the buyer pays Enviglo, and Stripe charges Enviglo for processing the card. That's passed on at one flat rate, 4% + 30¢ of a sale on every plan, so you know what you'll be paid before you sell. Enviglo's own fee is separate: 6% on Free, 3% on Pro and 2% on Ultimate. A $10 sale on Pro pays 70¢ in processing and 30¢ to Enviglo, and you're paid $9.
Because it should be cheaper to sell more here than anywhere else. The subscription covers the floor, and the percentage falls as you grow, so upgrading saves you money rather than just unlocking buttons.
Yes. Every store that moved across keeps everything it arrived with, however far past its plan that goes: nothing is removed, hidden or unpublished, and your customers keep buying all of it. That doesn't expire. Adding more follows the plan, as it does for any store: a store on Free holding 47 products keeps and sells all 47, but the 48th needs Pro.
For you. One plan covers your profile and every store you own, however many that is, so there's no paying twice to run a second store, and the perks follow you rather than a shop. Hand a store to someone else and it moves onto their plan, not yours.
Start free, move up when it pays
Open a store on Free, publish, and sell in game. Move to Pro or Ultimate once the lower fee and the extra room are worth it. One plan covers every store you own.