Saved Sep 23, 2026 by @enviglo: Settings tabs, your own Discord bot, custom domains, and giving products by Discord ID or email
Your team does all three from the **Licenses** page. See [Give, revoke, restore and transfer licenses](/wiki/manage-licenses).- Customers can hand their own licenses to someone else too, if you let them. Tick **Let customers transfer licenses** in your [store settings](/wiki/store-settings), and turn on **Block customer transfers for this product** on a product's **Pricing** page to keep one product out of it. See [Give a license to someone else](/wiki/transfer-a-license) for how it works for customers.+ Customers can hand their own licenses to someone else too, if you let them. Switch on **Let customers transfer licenses** under **Settings** → **Selling** (see [Store settings](/wiki/store-settings#what-customers-can-do)), and turn on **Block customer transfers for this product** on a product's **Pricing** page to keep one product out of it. See [Give a license to someone else](/wiki/transfer-a-license) for how it works for customers.## Buying again after a revoke or transfer…## Players who haven't joined Enviglo yet- When someone buys in your game with a Roblox account that isn't linked to anyone on Enviglo, Enviglo makes a placeholder account for that Roblox ID and puts the license on it. Granting or transferring a product to a Roblox ID that isn't linked to anyone does the same.+ When someone buys in your game with a Roblox account that isn't linked to anyone on Enviglo, the license waits for that Roblox ID. Granting or transferring a product to a Roblox ID that isn't linked to anyone does the same.- - In your dashboard, a placeholder shows up like any other customer, by name and username. It usually carries their Roblox name and picture.- - When the player links that Roblox account to their own Enviglo account, the placeholder merges into it. Everything on it moves over, licenses and purchases included, and the placeholder goes away.+ - Your game can check it by their Roblox ID straight away.+ - In your dashboard, they show up under **Customers** like any other customer, by name and username, usually with their Roblox name and picture.+ - When the player links that Roblox account to their Enviglo account, everything waiting for it moves over, licenses and purchases included, and Enviglo lets them know.- If they already held a license for the same product on their own account, both are kept, side by side.## Licenses and purchases from myPod…- Imported purchases show as Roblox purchases with a **myPod purchase** reference. Each is linked to the buyer's license for that product when they still hold one. If a myPod license has no purchase linked to it, its page says it came over from myPod, which kept its purchases separately.- myPod didn't record what each buyer paid, so a myPod purchase shows the product's Robux price when it was imported.- They count as sales, like any other Roblox purchase.- - myPod buyers who haven't joined Enviglo yet have placeholder accounts too.+ - A myPod buyer who hasn't joined Enviglo yet has their licenses waiting in the same way, until they sign in with the Discord account or link the Roblox account they used on myPod.See [Coming from myPod](/wiki/coming-from-mypod) for more on the move.…
Everything someone owns from your store is a license. Every time someone pays for one of your products, or is given one, Enviglo also keeps a purchase. This guide explains how the two work together. It's for store owners and their staff, and it's worth reading before you start giving products away or taking them back.
Ownership changes. History shouldn't. When you revoke a license or move it to someone else, the purchases behind it stay exactly as they were: who they were for, what was bought, when, and how. A revoke or a transfer never touches a purchase.
It's also why sales on Enviglo count paid purchases, not licenses. A product you give away, a code someone redeems or a transfer is never a sale. A renewal or a second copy bought in your game is.
Each purchase keeps:
You'll find every purchase under Orders. See View purchases.
A license's page shows how its current owner got it under How they got it. The Source column on the Licenses page uses the same words. The license's history starts with how it began.
| How it happened | How they got it | First history entry |
|---|---|---|
| Bought in your game | Bought in game | Bought in game |
| Given by your team, from the dashboard or Discord | Given | Given by … |
| Redeemed one of your codes | Given | Redeemed the code … |
| Added a free product to their library | Given | Claimed for free |
| Came inside a bundle | Given | Came with a bundle |
| Came over from myPod | From myPod | Brought over from myPod |
When a license moves from one person to another, How they got it changes to Transferred. Its history still starts with how it began, then records each move.
A bundle hands over the products inside it as well. Someone who gets a bundle gets a license for each product in it that they don't already hold, and more days on any subscription in it that they do. See Bundles.
Each product's How buying works setting, on its Pricing page, decides what happens when someone gets it again. See Pricing and license types.
Grants and codes follow the same rules. Granting a one-purchase product to someone who already has it is refused, and a code for it is used up without adding anything.
Changing How buying works doesn't touch licenses customers already hold.
Your team does all three from the Licenses page. See Give, revoke, restore and transfer licenses.
Customers can hand their own licenses to someone else too, if you let them. Switch on Let customers transfer licenses under Settings → Selling (see Store settings), and turn on Block customer transfers for this product on a product's Pricing page to keep one product out of it. See Give a license to someone else for how it works for customers.
Your game asks Enviglo about a player by their Roblox ID. Enviglo finds the Enviglo account that Roblox ID is linked to, and answers with that account's licenses that give access right now: active ones, and for subscriptions, ones that haven't run out.
That has a few consequences:
To set this up in your game, see Check licenses in your game.
When someone buys in your game with a Roblox account that isn't linked to anyone on Enviglo, the license waits for that Roblox ID. Granting or transferring a product to a Roblox ID that isn't linked to anyone does the same.
Enviglo is myPod's successor, and myPod's licenses and purchases came with it.
See Coming from myPod for more on the move.