Saved Oct 4, 2026 by @enviglo: Price in USD unlocks once Stripe has verified the store's payout account; Make it free; Roblox IDs are on Pricing
To get there: in your store's dashboard, open **Products**, pick the product, then open **Pricing**.- The page has five sections, top to bottom:+ The page has six sections, top to bottom:- **Sale:** a temporary lower price. See [Discounts and sales](/wiki/discounts-and-sales).- **What's included:** puts other products inside this one to make a bundle, and shows what they'd cost bought separately. A bundle is priced like any other product. See [Bundles](/wiki/bundles).- **Price**+ - **Bought on Roblox**- **What a purchase gives**- **What customers may do with it**- **Sale** and **What's included** have their own buttons. The last three sections save together: change something and a bar appears at the bottom, then press **Save pricing**.+ **Sale** and **What's included** have their own buttons. The last four sections save together: change something and a bar appears at the bottom, then press **Save pricing**.## How people pay- Products are bought with Robux on Roblox: through a developer product in your game, or a game pass bought on Roblox. There's no card checkout for products on Enviglo. Free products are claimed on the website.+ Products are bought with Robux on Roblox: through a developer product in your game, or a game pass bought on Roblox. Free products are claimed on the website.- You link the developer product or game pass on the **Delivery** page. See [Delivery on Roblox and Discord](/wiki/roblox-and-discord-delivery) and [How selling on Roblox works](/wiki/how-roblox-selling-works).+ You link the developer product or game pass under **Bought on Roblox** on this page. See [Delivery on Roblox and Discord](/wiki/roblox-and-discord-delivery) and [How selling on Roblox works](/wiki/how-roblox-selling-works).…How it reaches Roblox depends on whether your store's Roblox experience is connected under **Settings**, then **Integrations**:- - **Connected:** saving a Robux price creates a developer product for this product the first time and fills in its ID on **Delivery**. After that, changing the price here changes it on Roblox. The confirmation tells you, for example "Pricing saved, and created on Roblox at 500 Robux."- - **Not connected:** create the developer product or game pass on Roblox yourself, set its price there, and paste its ID on **Delivery**. Enviglo reads the price from Roblox.+ - **Connected:** saving a Robux price creates a developer product for this product the first time and fills in its ID under **Bought on Roblox**. After that, changing the price here changes it on Roblox. The confirmation tells you, for example "Pricing saved, and created on Roblox at 500 Robux."+ - **Not connected:** create the developer product or game pass on Roblox yourself, set its price there, and paste its ID under **Bought on Roblox**. Enviglo reads the price from Roblox.- **Game passes:** their price always comes from Roblox. Change it there.The price on Roblox is the one buyers actually pay, so Enviglo keeps reading it back: after every save, and again once it's a few days old. If you've just changed something on Roblox, press **Check Roblox** on **Delivery** to read it straight away.## Make a product free- 1. Set **Price in USD** to 0.- 2. Leave **Price in Robux** empty.- 3. Check that no developer product or game pass is linked on **Delivery**.- 4. Press **Save pricing**.+ 1. Under **Price**, press **Make it free**.+ 2. Press **Make it free** again to confirm.The product page then shows **Free** and a **Get it free** button. Anyone signed in can add it to their library, once. Free products show up under the **Free** filter in browse, and in your in-game hub. Someone whose license you revoked can't claim it again.+ If a developer product or game pass was linked, the product stops being sold through it and comes out of your in-game hub. It stays on Roblox untouched. To sell the product again, press **Charge for it**.+### The Price in USD field- **Price in USD** doesn't sell anything: products can't be bought with dollars on Enviglo yet. Its one job is marking a product free with 0. Leave it empty otherwise. An amount typed here is kept for when web checkout arrives, and buyers aren't shown it until then.+ **Price in USD** is for paying by card on Enviglo. It's locked until your store's payout account, under **Settings**, then **Payouts**, is set up and Stripe has verified it. A price saved there before then isn't shown to buyers.## Limit stock…- **"Pricing saved, but Roblox wasn't updated:"** followed by a reason. Your changes are saved on Enviglo, but Roblox didn't take them. Check the connection under **Settings**, then **Integrations**, and save again.- **The Robux price changed back after saving.** Enviglo reads prices from Roblox. If your store isn't connected, or the product is sold as a game pass, change the price on Roblox.- **The price shown is lower than your normal price.** A sale is running, and **Price in Robux** shows the sale price. Your normal price comes back when the sale ends. See [Discounts and sales](/wiki/discounts-and-sales).- - **A free product says "Not available to buy yet".** **Price in Robux** isn't empty. Clear it, keep **Price in USD** at 0, and save.+ - **A product says "Not available to buy yet".** Nothing sells it: no developer product or game pass is linked under **Bought on Roblox**, and it isn't free. Link one, or press **Make it free**.
The Pricing page sets what a product costs, how many can be sold, and what someone gets each time they buy it. You need the Prices and sales permission.
To get there: in your store's dashboard, open Products, pick the product, then open Pricing.
The page has six sections, top to bottom:
Sale and What's included have their own buttons. The last four sections save together: change something and a bar appears at the bottom, then press Save pricing.
Products are bought with Robux on Roblox: through a developer product in your game, or a game pass bought on Roblox. Free products are claimed on the website.
You link the developer product or game pass under Bought on Roblox on this page. See Delivery on Roblox and Discord and How selling on Roblox works.

Price in Robux is what buyers pay. It's a whole number of Robux. Leave it empty if the product isn't sold on Roblox.
How it reaches Roblox depends on whether your store's Roblox experience is connected under Settings, then Integrations:
The price on Roblox is the one buyers actually pay, so Enviglo keeps reading it back: after every save, and again once it's a few days old. If you've just changed something on Roblox, press Check Roblox on Delivery to read it straight away.
The product page then shows Free and a Get it free button. Anyone signed in can add it to their library, once. Free products show up under the Free filter in browse, and in your in-game hub. Someone whose license you revoked can't claim it again.
If a developer product or game pass was linked, the product stops being sold through it and comes out of your in-game hub. It stays on Roblox untouched. To sell the product again, press Charge for it.
Price in USD is for paying by card on Enviglo. It's locked until your store's payout account, under Settings, then Payouts, is set up and Stripe has verified it. A price saved there before then isn't shown to buyers.
Stock is empty by default, which means unlimited. Type a whole number to limit it.
To sell more, raise the number or clear the field for unlimited. Your own tools can also change stock through the API; see the API reference.
Off-sale is decided on Roblox, and there's no switch for it on this page. If Roblox reports the developer product or game pass as not for sale, the product page shows Off-sale on Roblox instead of a buy button, and the product is flagged under Needs attention.
To sell it again, put it back on sale on Roblox, then press Check Roblox on Delivery. To stop selling a product on Enviglo, unpublish or archive it instead. See Drafts, published and deleted products.
Choose a license type under How buying works. Changing it doesn't touch licenses customers already hold.
| License type | What the site says | Buying again |
|---|---|---|
| One purchase | Each customer buys it once and owns it forever. | Adds nothing. The payment is still recorded. |
| Buy more than once | Every purchase adds a copy, e.g. a license per game or a consumable. | Adds another copy, which is a license of its own. |
| Subscription | Every purchase adds a set number of days of access; it stops working when the time runs out. | Adds more days. |
Whatever the type, if someone's license was revoked or given away, buying again gives them a new license. Redeeming a code follows the same rules as buying.
A game pass can only be bought once per person on Roblox, so a product sold as a game pass must use One purchase.
With Buy more than once, the product page shows the price followed by "per copy · buy as many as you need". Each purchase is one copy, and each copy is a license of its own. It suits things people need several of, like a license per game.
Your game can ask Enviglo how many copies a player holds. See Check licenses in your game.
Choosing Subscription shows Days per purchase. It starts at 30 and can be 1 to 3,650. Each purchase adds that many days, counted from the current end if it hasn't passed yet, or from the moment of purchase if it has.
Both switches can only narrow what your store already allows.