Saved Sep 19, 2026 by @enviglo: Matches the fixes to codes, bundles, requests and bans
### Ban a customer- If someone is abusing your inbox, select the ban icon at the top of the conversation. The dialog explains what happens: they keep what they own, but can no longer message you or send requests, and their open conversations are closed. Add a reason if you like (only your team sees it), then select **Ban customer**. See [Customers and bans](/wiki/customers-and-bans).+ If someone is abusing your inbox, select the ban icon at the top of the conversation. The dialog explains what happens: they can no longer message you or send requests, their open conversations close, and your game sees them as banned. They keep their licenses and downloads unless you revoke them. Add a reason if you like (only your team sees it), then select **Ban customer**. See [Customers and bans](/wiki/customers-and-bans).### Get notified…| | Store reviews | Product reviews || --- | --- | --- || What they're about | Your store as a whole: support, updates and communication | One product |- | Who can write one | Anyone who owns something from your store | Anyone who owns that product |+ | Who can write one | Anyone who owns something from your store, or whose request for work you took on | Anyone who owns that product || Where they're written | The **Reviews** section of your storefront | The product's page || Can your team remove them | No, but you can report one to Enviglo | Yes, if you're allowed to remove reviews |…
Customers can write to your store, and review both the store and the products they own. This guide covers the Messages and Reviews pages in your store's dashboard.
Staff permissions are ticked person by person, or come from a custom role on Pro and Ultimate. See Roles and permissions.
Replies go out as your store. The customer sees the store's name with the username of whoever on your team wrote each reply, and gets a notification. A message can be up to 4,000 characters. An open conversation refreshes by itself every 30 seconds.
If someone is abusing your inbox, select the ban icon at the top of the conversation. The dialog explains what happens: they can no longer message you or send requests, their open conversations close, and your game sees them as banned. They keep their licenses and downloads unless you revoke them. Add a reason if you like (only your team sees it), then select Ban customer. See Customers and bans.
Each team member chooses what your store tells them about, under Notifications in account settings. A new message covers customers writing to the store or replying. See Messages and notifications.
| Store reviews | Product reviews | |
|---|---|---|
| What they're about | Your store as a whole: support, updates and communication | One product |
| Who can write one | Anyone who owns something from your store, or whose request for work you took on | Anyone who owns that product |
| Where they're written | The Reviews section of your storefront | The product's page |
| Can your team remove them | No, but you can report one to Enviglo | Yes, if you're allowed to remove reviews |
Both kinds are 1 to 5 stars with optional text. Each person gets one review per store and per product, which they can edit. Nobody on your team can review your store or its products.
Your storefront's headline rating comes from store reviews once you have some, and from the average across your products until then.
Open Reviews in your store's dashboard to see:
Each product's own Reviews page in your dashboard shows just its reviews.
Only do this for reviews that break the rules.
The review disappears from the product page for everyone. The author is told your store removed it for breaking the store's rules, and the removal is recorded in your audit log.
You can't remove store reviews yourself. If one breaks the rules, select Report on it, choose a reason, add any details, and select Send report. Reports go to the Enviglo team, not to the person who wrote the review.
Reviews don't take public replies. To follow up with a reviewer, message them from Customers.