Saved Sep 20, 2026 by @enviglo: Prices, notices and permissions
- **"Car Pack: the sale price has to be a whole number under its normal 500 Robux."** The message names the product and its normal price. Pick a lower sale price.- **"A sale price has to be at least 1 Robux."** Sale prices start at 1 Robux.- **You changed a product's price during a sale.** While a sale runs, **Price in Robux** on **Pricing** shows the sale price, and the price from before the sale comes back when it ends. Change the normal price after the sale is over.- - **A price didn't go back on Roblox.** Enviglo tells you when Roblox refuses to take the normal price back. If your Roblox connection stopped working during the sale, it can't put prices back at all. Check the connection under **Settings**, then **Integrations**. Then set the normal price again: on **Pricing** for a developer product, or on Roblox for a game pass.+ - **A price didn't go back on Roblox.** When Roblox refuses the normal price, or your connection stopped working during the sale, Enviglo ends the sale but keeps showing the sale price, so the product page matches what Roblox charges. Everyone who hears about sales gets a notification saying so. Check the connection under **Settings**, then **Integrations**, then set the normal price again: on **Pricing** for a developer product, or on Roblox for a game pass.- **"You're doing that too often."** A store can create 30 sales an hour on **Discounts**. Try again in a few minutes.
A sale lowers a product's Robux price for a set time. Enviglo changes the price on Roblox itself, so the sale price is what buyers actually pay. When the sale ends, it puts the normal price back.
| From a product's Pricing page | From Discounts | |
|---|---|---|
| Products | One | Up to 250 |
| Discount | A sale price in Robux | A percentage off, from 1 to 90 |
| Starts | Now, or a time you pick | Now, or a time you pick |
| Ends | A time you pick, or whenever you end it | A time you pick |
A sale can run for up to 60 days when it has an end time. Sales made either way are listed on Discounts.
While it runs, Sale shows the sale price, how much is off, the normal price and when it goes back. To stop early, press the button that ends it, which names your normal price, like End the sale and put 500 Robux back. You'll see "Sale ended and the old price is back."
If a sale is booked for the product, Sale shows Booked and when it runs. If the product can't go on sale, it shows Not on sale and the reason, such as "Set a Robux price before putting it on sale."
Only published products and drafts priced at 2 Robux or more are listed. A product you can't pick says why: Not sold on Roblox, Needs the Roblox connection, or Game pass: needs a key with game-pass write.
In a percentage sale, each sale price is worked out from the product's price at the moment the sale starts, rounded to whole Robux. It's always at least 1 Robux and always below the normal price.
Discounts groups sales under Running now, Booked and Finished. Each card shows the sale's status (Running, Booked, Ended or Called off), when it runs, and its products with their normal and sale prices.
Once a sale has started, you can only end it.
A product can only be in one sale at a time, and its sales can't overlap, even when one is only booked. If you try, you'll see which sale is in the way, for example: "Car Pack is already in “Summer sale” at that time." or "Car Pack is already on sale then. End that sale first." End or call off that sale first.