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Systems are the machinery rather than the scenery: saving player data, running an economy, handling rounds and teams, inventories, shops, jobs and progression.
This is the category where what you are buying is mostly code, so how it is written matters as much as what it does. Look for what the creator says about configuration, and whether it expects to own your data store or sit alongside one you already have.
Economy, data, roleplay, and game frameworks. ·



















